The 3D Editor perspective provides the user with functionality to load previously generated 3D building geometries and edit them with the support of the underlying raw data.
3D Editor GUI elements
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2D mapview
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3D view
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Stereo view
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Data sources window
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Layers window
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Object list
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Properties window
Typical workflow
Once 3D buildings are created by the product generation perspective, the 3D Editor can be used to correct or capture new building using a typical workflow of: