The user defined Object-ID is a major property for a building. The building generation workflow with building footprints (CityModeller) is using a footprint attribute as Object-ID and applies it to the resulting building object. The building generation without using building footprints (BuildingFinder) is generating the Object-ID with the Object-ID Generator automatically.
With the capturing functions in the 3D Editor it is possible to generate new building objects. To assign or update the Object-IDs automatically the Object-ID Generator tool is also available in the 3D Editor perspectives Tools menu.
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Input File: Building model file in tdc file format
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Output File: Building model file in tdc file format (can be the same as Input File)
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Prefix: Text string before the running number
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Start Number: Starting integer number
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Suffix: Text string after the running number
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Mode: Calculation mode to compute which parts belong to a building:
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Connected: All connected objects get the same Object-ID
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Overlapping: All overlapping objects get the same Object-ID
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Single: Every single building part get an own Object-ID
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Color: Method to colorize the building object
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Object-ID: All objects with the same Object-ID get the same color
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Quality: Objects are colorized by using the quality property
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Unique: Every single object get its own color
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